Monday, September 16, 2013

Just an afterword

:) good luck to the people in the future who see my blog and see my *crappy* assignments! Give me a comment if you need help or moral support~ architecture students or architectural computing students, WORK HARD!!

Tuesday, June 25, 2013

EXP3: Links to documents

Sketch-up Document:
http://sketchup.google.com/3dwarehouse/details?mid=d4f6c7743e51a6bf5412cd548cfcfb5e
http://www.mediafire.com/?dfaai4hq2sb9veq

Cry Engine Document:
http://www.mediafire.com/?f7q97xtskx73pd8



EXP3: Cry Engine Images

As seen from the Deans office, the bridge itself supports itself along and against the cliff face. As shown here, there is a clear correlation to structure here as there are huge beams and struts holding the bridge up. As well as using the cliff face as a cantilever and the bridges overall flowing design, a sense of natural integration and accommodation is found. Both natural aspects, i.e the cliff and structural aspects, I.e the beams both work together to hold up and support the bridge and its spaces up, and correlates with the Mashup theory of the importance of structure and environmental/natural integration.
The floors of each of the spaces on the bridge are not always the same level, and is flowing downwards towards ground level. The bridge is a different idea to the traditional bridge that take you from one side of the valley to the other, but takes the visitor along and through the valley space, rather than across it. This not only maximises the space of the rooms of the bridge, but allows the visitor to see that the bridge does not aim to obstruct the valley's flowing movement, but moves along with it, thus strengthening the natural integration aspect of my concept and theory.
Here, the bridge's central space wraps around a large mountain in the valley, and continues to the other side. The bridge envelops and takes into the account the natural contours and geography of its surroundings and integrates them into its design. The existence of then large group of struts and beams under and above the structure helps to emphasise structure and how it has melded itself to suit the bridge and its shape. Both structure and nature work together to keep the bridge cantilevered and line against the terrain.
This is the bridge as seen from the folly area. The folly is just below the bridge area, and is right in between both elevators. It is the mediation point between the naturally integrated and flowing school to the structurally focused deans office. The deans office is a stark contrast to the school, as it has a lot of jutting out beams and  columns that help to emphasise its structural focus in the valley area, whereas the school itself has a flowing and naturally inclined design.

 The folly area is the joining space of these two startling contrasting spaces, and I feel, it is a suitable and accurate approach to the meddling of architectural theories in my architectural mashup concept. As shown here, this is the relative position of the folly on the ground to the bridge and the deans office.
Both elevators move down to the valley floor and meet at either side of the folly area. 

The folly's design is a mixture of both natural and structural ideas and is a perfect representation of the Mashup concept I proposed regarding a strong link between natural integration and structure.

(From previous post about the folly's design):
"In the folly, I sought to morph the idea of structure and nature a integration, I.e. my Mashup theory into one space. In the folly, there are supporting beams and a shuttered roof to represent and show the significance of structure and its importance in supporting and keeping the folly in once piece. The natural integration is shown though he four opened spaces around the structure. Here, I placed natural elements such as trees and rock in these spaces to show that nature is part of the structure and space. The openness of the folly integrates and emphasises affiliation to nature and allows penetration of nature into the structure."




Monday, June 24, 2013

EXP3: The Folly

In the folly, I sought to morph the idea of structure and nature a integration, I.e. my Mashup theory into one space. In the folly, there are supporting beams and a shuttered roof to represent and show the significance of structure and its importance in supporting and keeping the folly in once piece. The natural integration is shown though he four opened spaces around the structure. Here, I placed natural elements such as trees and rock in these spaces to show that nature is part of the structure and space. The openness of the folly integrates and emphasises affiliation to nature and allows penetration of nature into the structure.
This is the folly in the cry engine environment. It is hidden in the trees and the trees themselves grow inside the gaps in the structure 
This is the folly with both elevators at the bottom, the students elevator and the deans elevator respectively.

EXP3: Skecthup Bridge Model

The design of the bridge and the spaces are derived from this plan, and I aimed to include the interwoven shape and design of the rooms in the plan below into my Sketchup design. 
The texture I used on the bridge floor is the texture "scalar", as it is suitable to represent the differently sized spaces and areas that are located along the bridge. The spaces are all of different sizes, and they vary depending on what the space is used for and where it is located on the bridge. Movement for  the visitor on the bridge also varies as, even there is a main walkway along the bridge, the spaces that are all along them an vary from being a small hallway to a large opened space. The areas and the spaces vary and do not hold a consistency, adding further to the suitability of the material "scalar" applied on the bridge.


The design of the bridge is based on the concept of structure and nature. First, I made a bride that had different spaces and areas which showed the visitor the structure and internal design of the bridge, with a lot of supporting metal beams and transparent materials, such as glass to highlight and show more clearly an outward structure to the space. 
The bridge, rather than span the entire valley, cantilevers against a cliff face, and flows downwards towards ground level. Each floor of the bridge is on a different height, and I derived the idea of cantilevering it along the bridge from an existing structure found on my valley of inspiration, the Huangshan Valley in Anhui, China.
Here, the path flows along and cantilevers against the rock face, and uses the cliff itself to support the path. I used the idea of the flowing cantilever on my bridge design to reflect the idea of environmental integration, which is in my Mashup theory. I also catered for the structural aspect of my theory by adding supporting struts that are attached to the top and the bottom of the bridge at various points. The structural prominence on the design as well as the use of the cliff face itself as a support for the bridge links both concepts together, and I feel that it connects with my architectural theory of structure and natural integration.

The rooms and spaces are below:





 

EXP3: Elevator Flow Graphs

Elevator One

Elevator Two



EXP3: The Elevators

<strong><u><i>Elevator One</i></u></strong>
This first elevator is for the students of the architectural computing school. It has a dome like shape and it fits in a curve of the bridges design. I used the texture "Flowing" on it so as to show that it is flowing and lined with the cliff. 
This is the texture I used on the dome shape at the top of the elevator
I used this texture because the elevator itself is enclosed between the bridge and he cliff face. With the idea that it is "flowing", I made the elevator flow and be integrated with the environment and the cliff face. With the idea that the bridge itself is held up by cantilevering against the cliff face, it reinforces the idea that the bridge itself is environmentally integrated into its surroundings.
This is the elevator in the cry engine environment. Note how it is enclosed against the cliff face and it fits along the contour of the bridge as well as the cliff itself. This further reinforces my aim of having a "flowing" and integrated design that incorporates nature and its surroundings.

<strong><u><i>Elevator Two</i></u></strong>
The second elevator is for the dean of the Architectural computing school. When I was designing it I had in mind the structural aspect of my theory, and this I added additional beams and a central core to the elevator. With the transparent glass in the middle surrounding a metal core, it reveals a sense of structure to the design of the elevator. The extra beam around the outside act as supports and fit with the design of the deans office as well. 
The texture I used here is "Linear", which represents the movement of the elevator. It goes straight down to the folly area and it also correlates with the design of the elevator. The vertical beams of the elevator represent the movement of the elevator as well with their varying heights and lengths around the outside of the elevator, implying an up and down movement, a 'linear' movement.
This is the elevator in the deans office in the cry engine environment. Note how the beams on the elevator have the same prominence as in the deans office design. This is to represent how interconnected and correlated they are with each other, and emphasises the idea of structure and honesty in reveal said structure to the onlooker in the architectural design. It is also integrated I  shape due to the round gap and the shape of the elevator in the deans office.